
Georifters
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Role: Game and Level Designer
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Platform: PC and consoles (Steam | Nintendo Switch | PlayStation | Xbox)
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Release: May 2020
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Awards:
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Taipei Game Show 2020 - Best Design Finalist
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Dreamhack Anaheim 2020 - Best Casual Indie Playground
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Game Summary:
Georifters is a platforming game in which the characters have different abilities to shift, flip, and rotate the blocks inside the level. In Adventure mode, solo players have to overcome different puzzle-like structures and challenging levels by performing a variety of different abilities to move blocks around and collect crystals.
In Battle Race, a competition mode, up to 4 players need to fight for the crystals in the level and race to the exit.
Design Responsibilities:
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Designed and prototyped the overall game layout, level structure system, and progression requirements.
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Created core gameplay elements, including character abilities, block types, weapons, enemies, and over half of the game's levels.
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Balanced all systems to ensure a cohesive and satisfying gameplay experience.
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Communicated game mechanics to programmers and artists through focused, detailed documentation.





