top of page
strip_georifters.png

Georifters

  • Role: Game and Level Designer

  • Platform: PC and consoles (Steam | Nintendo Switch | PlayStation | Xbox)

  • Release: May 2020

  • Awards:

    • Taipei Game Show 2020 - Best Design Finalist

    • Dreamhack Anaheim 2020 - Best Casual Indie Playground

Game Summary:

Georifters is a platforming game in which the characters have different abilities to shift, flip, and rotate the blocks inside the level. In Adventure mode, solo players have to overcome different puzzle-like structures and challenging levels by performing a variety of different abilities to move blocks around and collect crystals.

In Battle Race, a competition mode, up to 4 players need to fight for the crystals in the level and race to the exit.

Design Responsibilities:

  • Designed and prototyped the overall game layout, level structure system, and progression requirements.

  • Created core gameplay elements, including character abilities, block types, weapons, enemies, and over half of the game's levels.

  • Balanced all systems to ensure a cohesive and satisfying gameplay experience.

  • Communicated game mechanics to programmers and artists through focused, detailed documentation.​

Created by Rolf Chung | 2015-2025

bottom of page