
LEVEL DESIGN
Level design drafts focusing on spatial planning, mechanical logic, and player flow.
Each project includes annotated maps and technical breakdowns of the design intent.
Batman: Arkham City
Enigma Conundrum

Summary
A challenge scaling 2D puzzle logic into a life-size 3D environment inspired by Batman: Arkham City. Players navigate a hub-based reservoir and utilise specific gadgets to solve puzzles and rescue the hostage.
In this section
Includes a full level map, phase-by-phase walkthroughs, full blockout in Unreal Engine, and an analysis of adjusting difficulty through environmental complexity.
Elden Ring
Deeper Abyss Catacombs

Summary
A level design in verticality and spatial loops inspired by Elden Ring. It utilises lifts as a central mechanic and architectural pillars to create a "controlled maze" where initial disorientation is resolved through shortcuts and clear pathing.
In this section
Includes 2D maps, critical path diagrams, and a breakdown of design beats regarding environmental hazards and player navigation.
Psychological Horror Escape
Terminal Silence

Summary
A first-person psychological horror level focused on "simultaneity." Players must solve environmental puzzles while managing a persistent threat via line-of-sight mechanics.
In this section
Includes a level map, a phase-based walkthrough, and technical specifications for NPCs and enemy AI behaviour design.
More Level Design Drafts








