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LEVEL DESIGN

Level design drafts focusing on spatial planning, mechanical logic, and player flow.

Each project includes annotated maps and technical breakdowns of the design intent.

Batman: Arkham City

Enigma Conundrum

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Summary

A challenge scaling 2D puzzle logic into a life-size 3D environment inspired by Batman: Arkham City. Players navigate a hub-based reservoir and utilise specific gadgets to solve puzzles and rescue the hostage.

 

In this section

Includes a full level map, phase-by-phase walkthroughs, full blockout in Unreal Engine, and an analysis of adjusting difficulty through environmental complexity.

Elden Ring

Deeper Abyss Catacombs

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Summary

A level design in verticality and spatial loops inspired by Elden Ring. It utilises lifts as a central mechanic and architectural pillars to create a "controlled maze" where initial disorientation is resolved through shortcuts and clear pathing.

 

In this section

Includes 2D maps, critical path diagrams, and a breakdown of design beats regarding environmental hazards and player navigation.

Psychological Horror Escape

Terminal Silence

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Summary

A first-person psychological horror level focused on "simultaneity." Players must solve environmental puzzles while managing a persistent threat via line-of-sight mechanics.

 

In this section

Includes a level map, a phase-based walkthrough, and technical specifications for NPCs and enemy AI behaviour design.

More Level Design Drafts

Created by Rolf Chung | 2015-2026

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